Monthly Archives: September 2018

Gaming: Designing Characters for various types of games

There are two main approaches to design readible, immersive and intreresting characters. Linking to culture archetypes, breaking them and working smart on each stage of character development. What cryteria help artists and designers to deliver factions, heroes, and interesting crowd. This talk gathers conclusions after creating main NPSs, enemies and players for series of Call […]

Java: Switching your way out of a switch

The main topic of my presentation is keeping things simple while coding and avoiding the danger that ‘circles’ around all developers – trying to write the code which does everything. From the point of view of the activity, we’re going to briefly discuss the morale around anti-patterns and attempt a short live coding session.